Post by hbk on Sept 22, 2006 2:48:15 GMT -5
IGN.com recently did an interview with Samoa Joe to promote TNA's upcoming video game and No Surrender PPV. Highlights include:
TNA Bringing in Established Names:[/u] "If you want a company that's your own, you need to make your own stars. You have to let those stars rise on their own, and at the same time bring in people from other companies to help further along that process and help out. But if you're just bringing people in to be brought in, then you're just spinning your wheels and you're not really focusing on the wrestlers you need to focus on. "
His In-Ring Style:[/u] "I believe in simplicity. Where some people in TNA take the high-flying back flip route, I'll replace that with a punch or a nice kick square to the face. I don't think violence is complicated. It's a very simple affair, it's a very direct affair, and I believe that's how people like it. That's where I get my style. Besides, when you have thousands of fans chanting at you to murder someone, it gives you pretty good incentive to do just that."
TNA Needing A Second Hour:[/u] "I think the more time you give us, the better the product we'll put out. I think we really try to cram a lot into this small space of time, but I think with two hours, you'd see a very different TNA product, and a very, very different scene at TNA with more time given to some guys who desperately need it."
The Importance of TNA's First Video Game:[/u] "I think it's absolutely vital. The videogame industry rivals the motion picture industry. Everyone plays videogames. It's a medium where we can reach out and get new fans, and that's why TNA's first videogame excursion needs to be absolutely awesome. We really want to produce something with really great gameplay while introducing some wrestling mechanics that have never been seen in games before. I think we're going to have a pretty awesome crowd mechanic that nobody has ever thought of or has ever really seen used in a wrestling game that is really going to be wild.
People are going to be wowed by the variety of locales we're going to have, the arenas, the different types of crowds that will accompany each of those arenas. The TNA style incorporates some of the most innovative, high-flying, and crazy offense that you'll see anywhere in the world, and we're going to incorporate all that into the game. People are going to be absolutely surprised with how good the wrestlers look in the game. Some of the mockups that I've seen of some of the guys are amazingly detailed, they look amazing, and I think the final product is definitely going to be eye-opening. "
TNA Bringing in Established Names:[/u] "If you want a company that's your own, you need to make your own stars. You have to let those stars rise on their own, and at the same time bring in people from other companies to help further along that process and help out. But if you're just bringing people in to be brought in, then you're just spinning your wheels and you're not really focusing on the wrestlers you need to focus on. "
His In-Ring Style:[/u] "I believe in simplicity. Where some people in TNA take the high-flying back flip route, I'll replace that with a punch or a nice kick square to the face. I don't think violence is complicated. It's a very simple affair, it's a very direct affair, and I believe that's how people like it. That's where I get my style. Besides, when you have thousands of fans chanting at you to murder someone, it gives you pretty good incentive to do just that."
TNA Needing A Second Hour:[/u] "I think the more time you give us, the better the product we'll put out. I think we really try to cram a lot into this small space of time, but I think with two hours, you'd see a very different TNA product, and a very, very different scene at TNA with more time given to some guys who desperately need it."
The Importance of TNA's First Video Game:[/u] "I think it's absolutely vital. The videogame industry rivals the motion picture industry. Everyone plays videogames. It's a medium where we can reach out and get new fans, and that's why TNA's first videogame excursion needs to be absolutely awesome. We really want to produce something with really great gameplay while introducing some wrestling mechanics that have never been seen in games before. I think we're going to have a pretty awesome crowd mechanic that nobody has ever thought of or has ever really seen used in a wrestling game that is really going to be wild.
People are going to be wowed by the variety of locales we're going to have, the arenas, the different types of crowds that will accompany each of those arenas. The TNA style incorporates some of the most innovative, high-flying, and crazy offense that you'll see anywhere in the world, and we're going to incorporate all that into the game. People are going to be absolutely surprised with how good the wrestlers look in the game. Some of the mockups that I've seen of some of the guys are amazingly detailed, they look amazing, and I think the final product is definitely going to be eye-opening. "